AI Insights · Timothy · October 2021
Top 5 Shoot'em Up Games on iOS in Oceania for Q3 2021
Explore the performance of the top 5 Shoot'em Up games on iOS in Oceania for Q3 2021, with insights into weekly downloads, revenue, and active user trends.
The third quarter of 2021 showcased notable trends and shifts in the performance of the top 5 Shoot'em Up games on iOS in Oceania. Here’s an overview of the key metrics for these games, based on data from Sensor Tower.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw fluctuating weekly revenue, starting at approximately $2K in late June and peaking at around $4.2K in early August. Weekly downloads also varied, reaching a high of nearly 6K in mid-July. The game's weekly active users showed a general decline from about 13.7K in mid-July to around 9.2K by the end of September.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. maintained a consistent weekly revenue throughout the quarter, with figures ranging from $3K to $6.3K. Downloads were stable, with a peak of approximately 4K in early August. The game’s weekly active users remained relatively steady, fluctuating between 10.4K and 12.4K.
Z Escape: Zombie Crowd Shooter from HOMA GAMES experienced a steady decline in both weekly downloads and active users. Downloads dropped from about 4.3K at the start of the quarter to just over 1K by the end of September. Similarly, active users decreased from over 17K in late June to around 6.6K in late September. Weekly revenue remained low, with values hovering around $100.
Galaxy Attack: Space Shooter by RocketAds Ltd showed a stable revenue stream, with peaks of $1.5K in late July and mid-September. Weekly downloads saw a slight decline from 2.2K in mid-July to about 1.3K by the end of September. Active users also decreased from roughly 8.9K in late July to about 6.1K by the end of the quarter.
Archero by HABBY recorded the highest revenue among the top 5, with peaks of $11.5K in mid-July and $8.9K in mid-September. Downloads were relatively low but saw a slight increase towards the end of the quarter, reaching around 1.2K in late September. Active users experienced a decline from about 22.7K in late June to around 16K by the end of September.
These insights reflect the dynamic nature of the Shoot'em Up category on iOS in Oceania. For more detailed analytics and trends, visit Sensor Tower.